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In Scorpius Freighter, you are trying to gain fame and fortune by moving goods and providing services to the people. This involves not only legal activities like fulfilling contracts and increasing your freighter’s capacities, but also taking on side deals, moving items below the radar, and avoiding “official” notice.
It’s been almost 100 years since the Scorpius system was settled. Sentients came from everywhere to start a new life, following their dreams of prosperity and adventure. The truth was less idyllic.
The Government controls almost everything. They control wages. They control prices. They control entertainment. They control information. They have transformed an idealistic colonization project into a systemwide serfdom. Tens of billions of sentients live in Scorpius with no hope of advancement, no hope of escape.
Except that not everyone in the Government toes the line; some still believe in freedom. Operating from within the massive Government motherships, a few bold freighter pilots use the system against itself. They still handle their sanctioned job duties… as well as a lot of extracurricular activities like smuggling restricted medicines, passing censored information, and facilitating transactions below the Government radar. They are fueling the revolution.
And the revolution is coming.
Game Info
Players: 2-4
Ages: 14+
Playing Time: 45-60 minutes
Contents
- 1 Game Board
- 3 Motherships
- 4 Freighter boards
- 38 Crew Cards
- 4 cards each in seven different factions
- 132 Tiles
- 1 starting player tile
- 4 standard credits tiles
- 4 standard goods tiles
- 13 Cockpit tiles
- 12 Contract tiles
- 32 Equipment tiles
- 36 Side Deal tiles
- 30 Storage tiles
- 100 wooden cargo cubes
- 25 gray data cubes
- 25 pink meds cubes
- 25 green goods cubes
- 25 orange credits cubes
- 1 Rulebook