If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
Author Josep M. Allué, Dani Gómez
Illustrator Anna Llenas
Game mechanics Cooperative, Dice Rolling, Memory
Player Type Family Focused, Party Animal
Gaming Situations Getting the Little Ones Started, Less than One Hour, Night Out, Visiting Cousins
For Ages: 3+
Playing Time: 30