Accessories Collection
Aeldari: Starweaver GAW 58-12
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Starweavers are agile and nimble anti-grav transport craft that swoop and spiral effortlessly through incoming fire, their flickering holo-fields making them almost impossible to draw a bead on. Armed with multiple heavy weapons, they provide great volumes of supporting fire...
$45.00
Aeldari: Swooping Hawks GAW 46-47
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The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking off vulnerable formations.This multipart plastic kit builds five Swooping Hawks...
$62.50
Aeldari: War Walkers GAW 46-18
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War Walkers are graceful, bipedal machines often fielded in the vanguard of Asuryani armies. Highly agile and heavily armed, they carry a pair of powerful weapons to eliminate foes before they can strike back.This multipart plastic kit builds two War...
$80.00
Aeldari: Warp Spiders GAW 46-43
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Warp Spiders epitomise the concept of aggressive defence, using their jump generators to attack the enemy before fading away in the blink of an eye. They are seen by their kin as amongst the boldest of all Asuryani, for they...
$62.50
AELDARI: WAVE SERPENT
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Aeldari: Wave Serpent is a highly advanced, elegant transport vehicle used by the Aeldari in the grimdark universe of Warhammer 40,000. This sleek, hovering craft is designed to quickly deliver Aeldari warriors into battle while providing them with unparalleled protection...
$65.00
Aeldari: Wave Serpent GAW 46-21
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Wave Serpents are the leading troop carriers in a craftworld's arsenal, bringing warriors to any part of the battlefield at immense speeds. The embarked soldiers are protected by a powerful energy field and receive covering fire from the vehicle's powerful...
$65.00
Aeldari: Wraithguard GAW 46-13
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Wraithguard are all but impervious to pain – this is vitally important, as their D-scythes and wraithcannon are short-ranged weapons that require them to get close to the foe. These mighty weapons fire arcane beams that open a momentary rift...
$60.00
Aeldari: Wraithknight GAW 46-26
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Wraithknights are as elegantly sinister as they are lethal. Their graceful build and slender limbs belie their tremendous resilience. They move with an agility utterly at odds with their colossal size, bounding into position before unleashing weaponry capable of turning...
$160.00
Aeldari: Wraithlord GAW 46-17
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Wraithlords are towering wraithbone constructs powered by the spirits of fallen Aeldari heroes. These mighty ghost warriors can wield a swathe of armaments, ranging from energised fists and sentient scimitars to heavy weapons capable of destroying battle tanks or infantry...
$60.00
After the Bomb RPG PAL 0503
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Create an entire new breed of crime-fighting, intelligent, humanoid mutant animal heroes in the tradition of the Ninja Turtles, Rocket Raccoon, or any comic book style superheroes. Or add humanoid mutant animals to your Heroes Unlimited™ or Ninjas & Superspies™ games, or use them in...
$26.99
After the Bomb RPG: "Bonus" Edition - Hardcover PAL 0503HC
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Create any type of intelligent, humanoid, mutant animal, from a turtle or raccoon to an elephant or lion. The RPG presents stats for 100+ mutant animals, plus rules for creating any mutant animal you can imagine, and each sourcebook offers...
$39.99
After the Bomb: Book Five - Mutants in Avalon PAL 0513
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King Arthur is back! And he's a mutant! The island of England is mapped and described. Much has changed after the bomb struck. Human life is nearly extinct and Britain is now divided into eight kingdoms, all ruled by intelligent...
$16.95
After the Bomb: Book Six - Mutants in Orbit PAL 0514
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This 120 page sourcebook is divided into two sections, one for After the Bomb and another for Rifts. The startling answer to the questions of what lays within Earth's orbit, on the moon and Mars. A.R.C.H.I.E. Seven, the Cyberworks corporation, CAN Republic, Virtual...
$16.95
After the Bomb: Book Three - Mutants Down Under PAL 0507
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This thrilling sourcebook takes you to the fabulous outback of Australia. It is a very different world than the savage Americas. Man and animal live in peace, but a new threat from the north threatens that peace. The Jakartan government...
$9.95
After the Bomb: Book Two - Road Hogs PAL 0505
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Adventures in the post-holocaust world of mutant animals continue as we travel to the west coast, where the highways and the byways have become the domain of mutated, animal bikers and savage gangs. Players will likely be aligned with the...
$13.99
Age of Darkness: Liber Imperium (English) GAW 31-83
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Outside the loyalist Space Marine Legions and the Cult Mechanicum, the Emperor wields forces which are loyal only to him. The Legio Custodes guard the Emperor's person, while the Sisters of Silence stand watch over the Black Ships. The Solar...
$60.00
Age of Darkness: Reference Cards GAW 31-84
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These cards will let you can take full advantage of the new Reaction system – they work as a reminder to use them and as a rules reference for you and your opponent. This deck contains 24 cards, including: 6x...
$20.00
Age of Sigmar Hero Bases GAW 64-02
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The characters and armies of the mortal realms are as varied as they are numerous; myriad bizarre forms, powerful soldiers from the heavens, terrifying, brutish orruks – the miniatures that represent them are spectacular. Truly, they are deserving of amazing...
$40.00