Necromunda
Aranthian Succession: Vaults of Temenos GAW 301-17
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Cinderak City has fallen, and the rebellious Lady Credo has dealt a significant blow against the Imperial House. Lady Haera Helmawr seeks to consolidate her damaged authority - but even as she sends hundreds of Enforcer patrols flooding into the...
$50.00
Necromunda: 32Mm Bases (X10) GAW 300-16
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Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the game.Each pack contains 10 Necromunda bases,...
$8.00
Necromunda: Ash Waste Nomads - Weapons & Upgrades GAW 301-57
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The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet,...
$30.00
Necromunda: Ash Wastes GAW 300-90
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Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes - a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have...
$310.00
Necromunda: Book of the Outcast GAW 300-79
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As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs...
$50.00
Necromunda: Book of the Outlands (Eng) GAW 301-05
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Beyond the choking hive cities of Necromunda lie the ash wastes - sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across...
$50.00
Necromunda: Cargo-8 Ridgehauler GAW 301-02
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The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild...
$100.00
Necromunda: Cargo-8 Ridgehauler Trailer GAW 301-03
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The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild...
$60.00
Necromunda: Cawdor Gang GAW 300-31
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The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith - devotion to the Cult of...
$50.00
Necromunda: Core Rulebook (Eng) GAW 300-25
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Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge,...
$70.00
Necromunda: Delaque Gang GAW 300-360
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Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what...
$50.00
Necromunda: Escher Death-Maidens & Wyld Runners GAW 300-66
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Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan...
$50.00
Necromunda: Goliath Maulers GAW 301-07
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Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish...
$50.00
Necromunda: Goliath Stimmers & Forgeborn GAW 300-62
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In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven...
$50.00
Necromunda: Hive War GAW 300-08
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Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between...
$170.00
Necromunda: House of Chains (Eng) GAW 300-52
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Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and...
$50.00
Necromunda: House of Iron (Eng) GAW 300-55
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In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is...
$50.00
Necromunda: House of Shadow (Eng) GAW 300-58
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Unlike other Houses, that are built upon vital industries or are bound together by faith, the Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque serve, one...
$50.00
Necromunda: Luther Pattern Excavation Automata "Ambot" GAW 300-37
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The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is...
$50.00
Necromunda: Orlock Outrider Quads GAW 300-98
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Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever...
$50.00
Necromunda: Promethium Tanks on Cargo-8 Ridgehauler Trailer GAW 301-12
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The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild...
$60.00
Necromunda: Promethium Tanks Refuelling Station GAW 301-13
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In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are...
$50.00
Necromunda: Sha'dar Hunters and Arthromite Spinewyrms GAW 301-56
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Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and...
$52.00
Necromunda: Thatos Pattern - Extended Hab Module GAW 300-93
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The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them...
$110.00