Necromunda
Necromunda: House of Iron (Eng) GAW 300-55
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In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is...
$50.00
Necromunda: House of Shadow (Eng) GAW 300-58
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Unlike other Houses, that are built upon vital industries or are bound together by faith, the Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque serve, one...
$50.00
Necromunda: Ironhead Squat Prospectors GAW 301-01
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The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman...
$50.00
Necromunda: Kal Jericho and Scabs GAW 300-38
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In the underhive of Necromunda, many Bounty Hunters ply their trade - but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering...
$35.00
Necromunda: Luther Pattern Excavation Automata "Ambot" GAW 300-37
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The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is...
$50.00
Necromunda: Malcadon Yeld & Jakara Spyre Hunters GAW 301-44
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Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda's perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy...
$52.00
Necromunda: Malstrain Genestealer Abomination Gang GAW 301-31
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The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of...
$52.00
Necromunda: Orlock Arms Masters and Wreckers GAW 300-70
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As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters....
$50.00
Necromunda: Orlock Gang GAW 300-20
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House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and...
$50.00
Necromunda: Orlock Outrider Quads GAW 300-98
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Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever...
$50.00
Necromunda: Orlock Weapons & Upgrades GAW 300-73
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Upgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further.This 70-piece plastic kit...
$29.00
Necromunda: Promethium Tanks on Cargo-8 Ridgehauler Trailer GAW 301-12
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The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild...
$60.00
Necromunda: Promethium Tanks Refuelling Station GAW 301-13
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In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are...
$50.00
Necromunda: Sha'dar Hunters and Arthromite Spinewyrms GAW 301-56
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Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and...
$52.00
Necromunda: Thatos Pattern - Extended Hab Module GAW 300-93
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The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them...
$110.00
Necromunda: Thatos Pattern - Hab Module GAW 300-91
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The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them...
$80.00
Necromunda: The Aranthian Succession - Cinderak Burning GAW 301-08
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This 128-page hardback supplement contains: The Great Darkness: Details of the events that unfolded on Necromunda following the opening of the Great Rift, which split the Imperium in two and caused the great heat sinks in the heart of each...
$50.00
Necromunda: The Aranthian Succession - Ruins of Jardlan GAW 301-25
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House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on...
$50.00
Necromunda: The Book of Judgement (Eng) GAW 300-41-60
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Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime.Expand your games of Necromunda with a wealth of new rules to add even more variety, scope...
$50.00
Necromunda: Trazior Pattern Sentry Guns GAW 301-35
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Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason - they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just...
$42.00
Necromunda: Tribes of the Wastelands Dice Set GAW 301-50
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The Ash Waste Nomads of Necromunda may appear ragtag and motley, but they are in fact some of the hardiest warriors on the planet. In war, they fight with skill, combined with the desperation of fighters who rely on scavenged...
$20.50
Necromunda: Tribes of the Wastelands Tactical Cards GAW 301-47
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The wastelands of Necromunda are nigh on inhospitable polluted deserts. The Ash Waste Nomads call them home, scraping together a life using all their skill, ingenuity, and the occasional lucky score to live free from the crushing weight of the...
$20.50
Necromunda: Van Saar Archeoteks & Grav-Cutters GAW 300-71
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Reckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. They favour either untested or dangerous tech, and are perhaps most well-known for their...
$50.00
Necromunda: Van Saar Gang GAW 300-29
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House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret - flaws in their understanding of technology...
$50.00