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Holler: An Appalachian Apocalypse Core Book S2P 11601
In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives subjecting them to extraordinary dangers on the job and crushing oppression outside of it. The Big Boys have transformed the land of the Holler rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight. The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs. No one is coming to save the people of Holler.
The goal of the resistance is to build a coalition, to bring together diverse factions humble workers, roustabouts, mountain men, dirt track racers, cultists, and even strange creatures of myth and legend to raze the works of the Big Boys and drive them from the Holler forever. Holler draws deeply on Appalachian history, mythic folklore, and culture to create a dark fantasy world of apocalypse and vengeance set in gothic locales such as Corn Cob Gap, Cussfoot Fens, Ghost Ridge Mountains, Great Craggy Mountains, Faefall, Hogback Hills, Piney Dirge Plateau, Sootstone Mountains, and the Stygian Mountains. It contains new Edges & Hindrances, new Arcane Backgrounds, rules for the ever-present Blight, a passel of strange critters including the Mothman, the Sheepsquatch, and the nefarious Big Boys themselves, dozens of locations such as Mount Everlasting, Devil’s Den, and Fairy Flats, a fully-fleshed out Adventure Generator, AND a wild ride of a Plot Point Campaign called Blasted Beauty.
The Holler: An Appalachian Apocalypse for Savage Worlds roleplaying game core book is a 255 page, full-color hardcover in the same graphic novel size as all our Savage Settings.
NOTE: This setting requires the Savage Worlds Adventure Edition core rules to play.