WARHAMMER 40K / AOS
Battletome: Beasts of Chaos (Eng) GAW 81-01
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This 104-page hardback book contains: Extensive background material on the Beasts of Chaos, including their primordial roots, predatory herds, and profane rituals Loads of savage artwork depicting the gor-kin's mutant forms and hatred of civilisation 34 warscrolls and pitched battle...
$55.00
Slaves to Darkness: Chaos Spawn GAW 83-10
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Chaos Spawn are mutated mounds of muscle, scaly hides, eyes, talons and teeth, wracked with the endless gifts of the Dark Gods. They are herded towards their terrified foes, advancing in loping runs as they seek only to tear, crush,...
$55.00
Blades of Khorne: Realmgore Ritualist GAW 83-22
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Realmgore Ritualists curse both the enemies of Khorne and the land itself. These bloody-handed mystagogues lay blasphemous hexes upon the foe to sap their strength, and carve bleeding runes into the very earth, invoking gorey miracles and auras of rage...
$35.00
Hedonites of Slaanesh: Lord of Pain GAW 83-87
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Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.These hard-hitting leaders...
$35.00
Hedonites of Slaanesh: Shardspeaker of Slaanesh GAW 83-88
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Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe...
$35.00
Kharadron Overlords: Arkanaut Company GAW 84-35
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Arkanaut Companies are the backbone of the Kharadron airfleets, grizzled privateers who crew the skyvessels, repel boarders, and put duardin boots on the ground. Armed with aether-powered firearms and a motley assortment of deck tools, Arkanauts rush from their ship's...
$60.00
Order Battletome: Daughters of Khaine (Eng) GAW 85-05
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The Daughters of Khaine are heralded by the heady, metallic scent of gore. Fierce and cruel are the warriors of the Khainite cult – murderous zealots who worship their deity through acts of ritual combat and bloodshed. These warlike denizens...
$60.00
Cities of Sigmar: Freeguild Cavalier Marshal GAW 86-05
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Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight...
$60.00
Cities of Sigmar: Ironweld Great Cannon GAW 86-11
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Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless...
$55.00
Cities of Sigmar: Freeguild Command Corps GAW 86-12
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Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to...
$55.00
Cities of Sigmar: Fusil-Major On Ogor Warhulk GAW 86-20
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Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a...
$55.00
Battletome: Cities of Sigmar (Eng) GAW 86-47
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The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survive, but to muster grand expeditions and establish new...
$55.00
Battletome: Idoneth Deepkin (Eng) GAW 87-01
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The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers - a grim harvest upon which their very survival depends. When...
$55.00
Battletome: Lumineth Realm-Lords (Eng) GAW 87-04
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This book contains everything you need to guide the guardians of Hysh to glorious victory in your games of Warhammer Age of Sigmar. Learn the trials and tribulations that have marked the history of the inhabitants of Hysh, explore the...
$55.00
Lumineth Realm-Lords: Sevireth, Lord of Seven Winds GAW 87-22
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Of all the seven sentient winds of Hysh, none have suffered so greatly at the hands of Chaos as Sevireth. Manifesting in physical form to defend the Ten Paradises, the spirit also known as the Red Gale seeks to tear...
$60.00
Idoneth Deepkin: Namarti Reavers GAW 87-30
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Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes. The Akhelians recognise the need for reconnaisance, picket forces and massed missile fire, but regard such duties as beneath them - thus, the Reavers are assembled from the...
$60.00
Seraphon: Spawn of Chotec GAW 88-22
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The Spawn of Chotec are gigantic salamanders, believed by the Seraphon to be the children of their sun god. Directed in battle by sun-blessed skink handlers, these predatory creatures are capable of belching flammable acid in viscous globs or deadly...
$55.00
Seraphon: Saurus Scar-Veteran On Aggradon GAW 88-24
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Scar-Veterans are champions among the Seraphon, marked for command by battle-tested skill and sheer ferocity. Many Scar-Veterans choose to fight from atop a savage, blood-frenzied aggradon, the better to traverse the battlefield and carve through enemy ranks. These swift-moving champions...
$60.00
Gloomspite Gitz: Stabbas GAW 89-07
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Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path.Stabbas are the...
$45.00
Warhammer: Age of Sigmar - Kragnos, the End of Empires GAW 89-65
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In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of the centauroid Drogrukh, who glutted upon offerings of monster marrow...
$170.00
Orruk Warclans: Marshcrawla Sloggoth GAW 89-66
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Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society...
$60.00
Orruk Warclans: Man-Skewer Boltboyz GAW 89-67
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Man-skewer Boltboyz are known for using crude crossbows to engage in ranged combat. Their close-combat comrades heckle and scoff at this perceived display of cowardice, but these devious Kruleboyz care not. Instead, they take great pleasure in skewering their foes...
$55.00
Orruk Warclans: Hobgrot Slittaz GAW 89-74
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Hobgrots are devious and malicious allies for the Kruleboyz. In Orruk society they act as barterers, trading between the greenskins and Hashut-worshipping duardin, letting both sides believe they are getting one up over the other.In battle, these grots are tougher...
$60.00