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Viscounts of the West Kingdom RGS 02127
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!
- 4 Corruption Markers
- 4 Virtue Markers
- 50 Silver
- 80 Workers (20 per color)
- 4 Viscounts (1 per color)
- 12 Guildhalls (3 per color)
- 12 Trading Posts (3 per color)
- 12 Workshops (3 per color)
- 24 Ink Wells
- 24 Gold
- 24 Stone
- 35 Manuscripts
- 1 Castle
- 1 Start Player Marker
- 4 Player Boards
- 5 Main Board Segments
- 68 Neutral Townsfolk Cards
- 10 Hero Townsfolk Cards
- 32 Starting Townsfolk Cards
- 4 Cleric Bonus Cards
- 1 Castle Leader Card
- 1 Poverty Card
- 1 Prosperity Card
- 10 Player Cards
- 4 Multiplier Cards
- 30 Debt Cards
- 30 Deed Cards
- For Solo Play:
- 8 Starting Scheme Cards
- 8 Future Scheme Cards
- 1 AI Reference Card
Game Details
- Number of Players: 1-4
- For Ages: 12+
- Playing Time: 60-90 min