D&D × Stranger Things — Welcome to the Hellfire Club
From Screen to Tabletop
Since its premiere, Stranger Things has celebrated Dungeons & Dragons as more than mere flavor: it’s woven into the identity of its characters and mythology. The Demogorgon, the Mind Flayer, Vecna — many of the show’s supernatural threats are borrowed from or inspired by D&D lore. Wizards of the Coast and Netflix’s collaboration in 2019 (the Stranger Things D&D Starter Set) showed how potent that crossover could be.
Now, they’re going deeper. Welcome to the Hellfire Club is a full boxed set that imagines and completes the legendary, unfinished campaign run by Eddie Munson in Hawkins. The set invites fans — seasoned and new — to step into the role of the Hellfire Club and resolve what Eddie left hanging.
What’s in the Box?
This isn’t a slim accessory — it’s a full experience. Key components include:
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A Quick-Start Guide and Play Guide to get new players up to speed quickly.
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Four adventures (levels 1–3) that correspond loosely to the seasons of Stranger Things, titled:
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91 cards covering spells, magic items, monsters
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72 tokens representing player characters and monsters
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Double-sided poster maps, poster, handouts (4 in-world handouts), combat tracker notepad
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15 character sheets, covering multiple archetypes and levels
How It Plays: Bridging Board-Game and Tabletop RPG
One interesting thing about this set is how it leans toward a hybrid of board- or card-driven systems and traditional D&D. It’s designed to streamline play, making it more accessible — even for those who’ve never picked up a D20 in their life.
Here are some design highlights:
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Pre-generated characters: Players choose from ready-made characters (based on the ones from Stranger Things) rather than fully rolling from scratch.
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Tokens + maps: The use of tokens over miniatures and the presence of maps gives more tactical clarity.
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Cards for spells, monsters, items: Rather than digging through dense books, you’ll draw or flip cards to resolve actions, which speeds up play.
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Scalable to different play styles: The system is forgiving for newcomers but includes enough flexibility for vets to tweak or expand.
In effect, it lets you “play D&D in a box” — jump in quickly, lean into the narrative, and let the mechanics support (rather than dominate) the story.
Story & Themes: Finishing Eddie’s Campaign
The narrative framing is compelling: you’re picking up Eddie Munson’s unfinished Hellfire Club campaign and carrying it forward. The four modules are themed with Stranger Things-flavored monsters (Demodogs, Demobats, etc.) and hinted new threats (a “Demodragon”).
The set is suffused with ’80s nostalgia — from the art style (heavy-metal, retro D&D motifs) to in-world touches like posters and handouts. It even includes nods to the show’s lore: for instance, the map includes “Duffer Lake” as an Easter egg reference to the show’s creators.
Because it ties to the seasons of Stranger Things, even non-RPG fans might recognize motifs and elements. But the design tries to tread the line: it’s playable without having watched the show, while also rewarding fans with layered references.
Final Thoughts
Welcome to the Hellfire Club isn’t just a merch crossover; it’s a thoughtful fusion of storytelling, nostalgia, and roleplaying. It gives life to what was once only teased on screen — the lost campaign of Eddie — and offers fans a seat at the table. Whether your party’s fate ends in triumph, tragedy, or something in between, this set invites you to close the loop on one of Hawkins’ most iconic narratives.
Buy your copy of Welcome to the Hellfire Club here!