Necromunda
Necromunda: Palanite Subjugator Patrol GAW 300-46
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More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt...
$50.00
Necromunda: Corpse Grinder Cult Gang GAW 300-47
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Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion...
$50.00
Necromunda: Ironhead Squat Prospectors Gang GAW 301-01
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The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman...
$50.00
Necromunda: Thatos Pattern - Platforms & Walkways GAW 300-92
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The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home,...
$80.00
Necromunda: Thatos Pattern - Extended Hab Module GAW 300-93
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The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them...
$110.00
Necromunda: Hive War GAW 300-08
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Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between...
$170.00
Necromunda: Escher Weapons & Upgrades GAW 300-74
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Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths...
$29.00
Necromunda: Goliath Weapons & Upgrades GAW 300-75
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The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality.Upgrade your Goliath fighters with a...
$29.00
Necromunda: Cawdor Redemptionists GAW 300-76
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The Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind will drown the Imperium in filth and depravity. As long as Humanity is unable to control its...
$50.00
Necromunda: Delaque Weapons & Upgrades GAW 300-83
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While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours.Upgrade your...
$29.00
Necromunda: Van Saar Archeoteks & Grav Cutters GAW 300-71
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Reckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. They favour either untested or dangerous tech, and are perhaps most well-known for their...
$50.00
Necromunda: Orlock Arms Masters and Wreckers GAW 300-70
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As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters....
$50.00
Necromunda: Goliath Stimmers and Forge-Born GAW 300-62
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In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile, Forge-born, are gang prospects. They have not yet proven...
$50.00
Necromunda: Zone Mortalis Columns and Walls GAW 300-48
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The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.Add to your Zone Mortalis terrain with additional columns and walls. This multipart plastic...
$95.00
Necromunda: Van Saar Gang GAW 300-29
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House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology...
$50.00
Necromunda: Orlock Gang GAW 300-20
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House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and...
$50.00
Necromunda: Escher Gang GAW 300-11
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House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes...
$50.00